RPG Programming Using XNA Game Studio 3.0 by Jim Perry

RPG Programming Using XNA Game Studio 3.0


RPG.Programming.Using.XNA.Game.Studio.3.0.pdf
ISBN: 9781598220650 | 552 pages | 28 Mb

Download RPG Programming Using XNA Game Studio 3.0



RPG Programming Using XNA Game Studio 3.0 Jim Perry
Publisher: Jones & Bartlett Learning


RPG Programming Using XNA Game Studio 3.0 Provides Detailed Information On Role-Playing Games (Rpgs) And How To Create Them Using Microsoft's XNA Game Studio 3.0. The Book Examines The History Of The Genre And Takes A Piece-By-Piece Approach To Producing A 2D Tile-Based Game, Demonstrating How To Create The Various Components That Make Up An RPG And Implement Them Using C# And XNA Game Studio 3.0. By The End Of The Book, Readers Will Have Built A Complete Toolset That Can Be Used To Create Data For Their Own Rpgs. Learn How To: • Creating The Characters And Monsters That Populate RPG Worlds • Add Stats And Skills To Allow Game Entities To Perform Actions • Populate The Game World With Items And Treasures. Construct A Conversation Editor To Add Another Degree Of Interaction • Create A Multiple-Step Quest System To Give Players Goals To Research During Gameplay • Creating A Tile Engine For Displaying The World Populating The Game World With Items And Treasure • Implementing A Sound And Music System • Adding Multiplayer Support

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